|Bid||98.42 x 100|
|Ask||103.45 x 2500|
|Day's range||97.28 - 100.65|
|52-week range||62.31 - 129.25|
|PE ratio (TTM)||60.36|
|Earnings date||16 May 2018|
|Forward dividend & yield||N/A (N/A)|
|1y target est||131.11|
Take-Two Interactive Software, Inc. today announced that it plans to report financial results for its fourth quarter and fiscal year 2018, ended March 31, 2018, after the market close on Wednesday, May 16, 2018.
There has been such a sharp pullback in recent weeks that Take Two now looks particularly attractive, investor Eric Jackson says.
First things first: Strauss Zelnick is neither a gamer nor a designer of the imaginative video games that put the company he leads, Take-Two Interactive[ticker symb=TTWO], on the forefront of digital entertainment. He insists as much. What's more, he is neither an entertainer nor a creative type of any kind. "I know what I'm not good at," he said in...
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Strong free cash flow and lower leverage have encouraged the company to boost its share repurchase program going forward. The graph above shows Take-Two’s share repurchase trends in the last four years. Take-Two has generated healthy free cash flow over the years.
In a bid to bolster its mobile game portfolio, Take-Two Interactive Software (TTWO) bought privately held Social Point in January 2017. According to the company’s Form 10-K, it acquired Social Point “for $175 million in cash and the issuance of 1,480,168 shares of Take-Two common stock, plus potential earn-out consideration of up to an aggregate of $25.9 million in cash and shares of Take-Two common stock.” The acquisition may drive the company’s top-line revenue. Social Point has already gained popularity in the video game market with its two most successful games, Dragon City and Monster Legends. Social Point has an exciting pipeline of games that are expected to be released in the next two years.
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