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Playstation 5 launches new wireless game controller Dualsense

Yahoo Finance’s Alexis Christoforous, Brian Sozzi and Dan Howley discuss the recent launch of Playstation’s new wireless controller, Dualsense, and what impact it could have on the gaming industry.

Video transcript

BRIAN SOZZI: I want to bring in our Tech Editor, Dan Howley, to talk some tech and some video games. Dan, I was looking at this new PlayStation-- PlayStation controller. My first thought, we might not need a new headphone anymore. This control might do away with headphones.

DAN HOWLEY: Yes, they're going to include a microphone in this, a built in microphone array, something we haven't seen before in PlayStation's controllers. This is all for the PlayStation 5. The look and feel of this is going to be completely different than what we've seen in previous generations, which is surprising, considering that for Sony, the PlayStation 4 controller was really just nail on the head, the perfect controller around in my opinion.

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And I think what they're trying to do here is really expand on the capabilities of it. So they originally had something like rumble built in. And we've seen that throughout every console controller since something like the original N64, where you had to purchase that separate rumble pack, and put AA batteries in it and everything.

This, though, is going to have haptic feedback. And they say that'll allow for better interactivity with games. Think going through mud, if you're doing a driving game, you'll really feel that in the controller as you press the buttons. If you're drawing a bow, for instance, in the game, you'll feel that kind of tension in the controller as well. And that seems to be where they're trying to go, more interactivity.

I think this is going to be a huge change for a lot of gamers. It seems like Sony knows exactly what they're doing as far as controllers, given their pedigree. So I think that this will be another awesome example of what they're able to do.

One interesting thing, they're getting rid of the Share button, which you could quickly upload some of your game highlights. And they're adding a Create button. They haven't given us an idea of what that means yet, but it should be interesting.

BRIAN SOZZI: And Dan, any sense when this will go on sale?

DAN HOWLEY: This is supposed to be around the November time frame, the holiday time frame. It should come out. We're going to see that alongside the Xbox One X.

It really is interesting, though, considering that we're starting to talk more and more and more about video streaming games. So it'll be interesting to see how these consoles perform going forward.

ALEXIS CHRISTOFOROUS: Hey Dan, have they talked at all about that timeline maybe having to be moved because of the pandemic from that November date? And also, give us an idea on price, if you can.

DAN HOWLEY: Oh, OK. So no change so far on the time frame because of the pandemic. They're still showing launch holiday 2020 on their website. Same thing with Microsoft, which will be kind of a big back and forth between them.

But I think as far as pricing goes, that's been a real sticking point. They know that they can't charge for $499 or higher, because that's the limit. They tried doing that before. It did not work for them. If they go any higher than that, nobody's going to want to buy it, and they're going to just tank.

I think they need to hit around $399, something in that area, maybe $450 as the tops. But that really is the limit that they're going to have to stick to. And we'll see if that happens with them and Microsoft.

BRIAN SOZZI: Dan, why are we even still using controllers?

DAN HOWLEY: Oh, man. I mean, you know, we talk about VR and everything along those lines, or handheld devices that may be able to track what your hands do. But that is all well and good, but you need the tactile sensation of using a controller. If you don't have that, then it feels like you're-- you know, for something like a VR headset or a handset, where you got to grab something, you're just grabbing air. So you need the tactile sensation of a controller to really understand what you're doing.

BRIAN SOZZI: Fair enough, fair enough. Dan Howley, thank you so much. Making a case for keeping the controller alive.