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The Key to Activision’s Digital Growth? More Monthly Active Users

Not All Bad after Activision Misses 4Q15 Estimates

(Continued from Prior Part)

Digital revenues rise 32% in 2015

In 2015, Activision’s (ATVI) GAAP digital revenues grew 32% year-over-year to $2.5 billion from $1.9 billion in 2014. Digital revenues accounted for 54% of total revenues in 2015, up from 43% in 2014.

In 4Q15, GAAP digital revenues grew 34.3% year-over-year to $724 million from $539 million in 4Q14. Digital revenues accounted for 54% of total revenues in 4Q15, up from 31% in 4Q14. Peer companies such as Electronic Arts (EA) and Take-Two Interactive (TTWO) have also reported a strong digital revenue growth in the last quarter, which has positively impacted profit margins as well.

Average monthly users grow 20% year-over-year

In 4Q15, average monthly active Activision (ATVI) users rose 20% year-over-year. Digital revenues grew 34%. Activision had approximately 80 million MAUs at the end of 4Q15. CEO Bobby Kotick stated that the acquisitions of King Digital and Major League Gaming were essential in increasing MAUs.

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Activision Publishing’s Destiny has over 25 million registered users who have logged almost 3 billion hours of game time. Activision Publishing has four of the top ten games on next-generation consoles. Call of Duty: Black Ops III is at the number-one position.

Accessing the space through an ETF

Electronic Arts is 4.6% of the iShares North American Tech-Software ETF (IGV). The top holdings in this ETF include Adobe (ADBE), Microsoft (MSFT), and Salesforce (CRM), which account for 8.9%, 8.5%, and 8.3% of the fund.

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