Singapore markets closed
  • Straits Times Index

    3,218.17
    +13.60 (+0.42%)
     
  • S&P 500

    4,574.79
    +8.31 (+0.18%)
     
  • Dow

    35,756.88
    +15.73 (+0.04%)
     
  • Nasdaq

    15,235.71
    +9.01 (+0.06%)
     
  • BTC-USD

    58,822.03
    -3,813.50 (-6.09%)
     
  • CMC Crypto 200

    1,411.74
    -93.41 (-6.21%)
     
  • FTSE 100

    7,270.02
    -7.60 (-0.10%)
     
  • Gold

    1,795.20
    +1.80 (+0.10%)
     
  • Crude Oil

    83.82
    -0.83 (-0.98%)
     
  • 10-Yr Bond

    1.6190
    0.0000 (0.00%)
     
  • Nikkei

    29,098.24
    -7.77 (-0.03%)
     
  • Hang Seng

    25,628.74
    -409.53 (-1.57%)
     
  • FTSE Bursa Malaysia

    1,583.08
    -1.12 (-0.07%)
     
  • Jakarta Composite Index

    6,602.21
    -54.73 (-0.82%)
     
  • PSE Index

    7,230.15
    -21.95 (-0.30%)
     

Insights on the Virtual Reality Global Market to 2027 - Featuring Intel, Jaunt and Unity Technologies Among Others - ResearchAndMarkets.com

·5-min read

DUBLIN, October 14, 2021--(BUSINESS WIRE)--The "Virtual Reality (VR) - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.

Amid the COVID-19 crisis, the global market for Virtual Reality (VR) estimated at US$9.2 Billion in the year 2020, is projected to reach a revised size of US$89.1 Billion by 2027, growing at a CAGR of 38.2% over the analysis period 2020-2027.

Consumer Electronics, one of the segments analyzed in the report, is projected to record a 31% CAGR and reach US$28 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Aerospace segment is readjusted to a revised 37.6% CAGR for the next 7-year period.

The U.S. Market is Estimated at $2.8 Billion, While China is Forecast to Grow at 36.4% CAGR

The Virtual Reality (VR) market in the U.S. is estimated at US$2.8 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$14.6 Billion by the year 2027 trailing a CAGR of 36.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 33.8% and 33% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 26.5% CAGR.

Industrial Segment to Record 45.9% CAGR

In the global Industrial segment, USA, Canada, Japan, China and Europe will drive the 45.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1 Billion in the year 2020 will reach a projected size of US$14.7 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$11.3 Billion by the year 2027.

Select Competitors (Total 126 Featured):

  • Advanced Micro Devices, Inc.

  • AppReal-VR

  • Barco N.V

  • Crytek GmbH

  • Cubicle Ninjas

  • EON Reality Inc.

  • Epic Games, Inc.

  • Erminesoft

  • Firsthand Technology Inc.

  • Google Inc.

  • HTC Corporation

  • Hyperlink Infosystem

  • Immersive Robotics

  • Intel Corporation

  • Jaunt, Inc.

  • Kopin Corporation, Inc.

  • Leap Motion, Inc.

  • Lenovo (China)

  • MindMaze Holding SA

  • NVIDIA Corporation

  • Oculus VR, LLC

  • Pimax Technology (Shanghai) Co., Ltd.

  • Pixvana, Inc.

  • Qualcomm Technologies, Inc.

  • Samsung Electronics Co., Ltd.

  • Sensics, Inc.

  • Sixense Enterprises Inc.

  • Sony Interactive Entertainment

  • StarVR Corporation

  • Unigine Corp.

  • Unity Technologies, Inc.

  • Varjo Technologies

  • Virtalis Limited

  • VirtaMed AG

  • VRgineers, Inc.

  • WorldViz

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Influencer Market Insights

  • World Market Trajectories

  • Age of Digital Immersion: The Foundation for the Growing Business Interest in Virtual Reality

  • The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool

  • The Second Wave of VR Will Unleash VR as a Communication System/Interface

  • Recent Market Activity

  • From a Fictional Concept to a Multi-Billion Dollar Opportunity, the VR Market is Ripe for the Picking

  • Investments Scenario: Venture Capitalists Get Ready to Surf the Giant VR Wave

  • A Peek Into Active AR & VR Investors & the Companies Funded by Them

  • Crowdfunding, Emerges as the New Way Forward

  • Participants across the Value Chain Bet Big on Virtual Reality

  • VR Value Chain Participants

  • Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

  • The Rise & Fall of Mobile VR: The Insider Story of Why Consumer VR is Falling

  • The Rise of VR Arcades: The Last Ditch Attempt to Revive the Consumer Gaming Market

  • Non-Consumer Applications: The Future of VR

  • Value of VR in Advertising Rises InSync With the Importance of Immersive & Interactive Visualization in Digital Marketing

  • VR Ready for Fishing Opportunities in the US$1.5 Trillion Aerospace Industry

  • VR's Room-Scale Immersive Experience to Revolutionize Real Estate and Architecture

  • Educational VR Experiences to Complement Traditional Teaching Methods

  • VR Technology Promotes Immersive and Cost-effective Simulation Based Training

  • Future of VR Lies in the Hardware Design: A Review

  • A Peek Into the Latest Headset Innovations in the Market

  • HTC Vive Pros Features Improved Visual Fidelity and Room Scale Experience to Attract Enterprise Users

  • Upgrades Propel Affordable Oculus Rift and Sony PSVR to Compete With HTC Vive in Immersive Gameplay

  • Standalone VR Headsets Promote Untethered VR Experience: Oculus Go Stands Out Among Pricier Competitors

  • Pimax 8K VR Premium Headset Provides Widest FOV to Increase Immersive Effect

  • Increased Focus on Innovations in Mobile VR Headsets in a Bid to Battle the Threat of Standalone VR Headsets

  • Innovations in VR Accessories to Enhance Immersive Experience

  • VR Content/Apps Rise in Significance On Par With Hardware to Influence the Commercial Success of VR Technology

  • List of Leading VR Apps Classified by End Use Application

  • Issues & Challenges

  • Yet to be Resolved Technology Issues - A Major Concern

  • Low Resolution of HMDs

  • Performance Issues from Display Latency of VR Devices

  • Massive Size of HMDs

4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

IV. COMPETITION

For more information about this report visit https://www.researchandmarkets.com/r/swzxop

View source version on businesswire.com: https://www.businesswire.com/news/home/20211014005532/en/

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

Our goal is to create a safe and engaging place for users to connect over interests and passions. In order to improve our community experience, we are temporarily suspending article commenting