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Healthcare Gamification Industry to Rise at a CAGR of 50.8% During 2020-2028

Dublin, June 19, 2020 (GLOBE NEWSWIRE) -- The "Global Healthcare Gamification Market Analysis & Trends - Industry Forecast to 2028" report has been added to ResearchAndMarkets.com's offering.

The Global Healthcare Gamification Market is poised to grow at a CAGR of around 50.8% by 2028.

Some of the prominent trends that the market is witnessing are various gamified exercises for older people, mobile health applications have been using game based rewards strategy to encourage drug adherence, some telehealth programs to educate patients and health workers and simulation-based training will be extensively used to train healthcare professionals.

This industry report analyzes the market estimates and forecasts of all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2017, 2018 revenue estimations are presented for 2019 and forecasts till 2028. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies.

With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc.

Report Highlights

  • The report provides a detailed analysis on current and future market trends to identify the investment opportunities

  • Market forecasts till 2028, using estimated market values as the base numbers

  • Key market trends across the business segments, Regions and Countries

  • Key developments and strategies observed in the market

  • Market Dynamics such as Drivers, Restraints, Opportunities and other trends

  • In-depth company profiles of key players and upcoming prominent players

  • Growth prospects among the emerging nations through 2028

  • Market opportunities and recommendations for new investments

Key Topics Covered

1 Market Outline
1.1 Research Methodology
1.2 Market Trends
1.3 Regulatory Factors
1.4 Application Analysis
1.5 Product Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis

2 Executive Summary

3 Market Overview
3.1 Current Trends
3.1.1 Various gamified exercises for older people
3.1.2 Mobile health applications using game based rewards strategy to encourage drug adherence
3.1.3 Some telehealth programs to educate patients and health workers
3.1.4 Simulation-based training for train healthcare professionals
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness

4 Healthcare Gamification Market, By Product
4.1 Consumer-based Solutions
4.2 Enterprise-based Solutions

5 Healthcare Gamification Market, By Application
5.1 Fitness management
5.2 Medical Training
5.3 Medication Management
5.4 Physical Therapy
5.5 Other Applications

6 Healthcare Gamification Market, By Geography
6.1 North America
6.2 Europe
6.3 Asia Pacific
6.4 Middle East
6.5 Latin America
6.6 Rest of the World (RoW)

7 Key Player Activities
7.1 Acquisitions & Mergers
7.2 Agreements, Partnerships, Collaborations and Joint Ventures
7.3 Product Launch & Expansions
7.4 Other Activities

8 Leading Companies
8.1 Welltok, Inc.
8.2 SuperBetter, LLC
8.3 Reflexion Health, Inc.
8.4 Rally Health, Inc.
8.5 Nike, Inc.
8.6 Microsoft Corporation
8.7 Mango Health
8.8 JawBone
8.9 Hubbub Health, Inc.
8.10 Fitbit, Inc.
8.11 EveryMove, Inc.
8.12 Bunchball
8.13 Ayogo Health, Inc.
8.14 Akili Interactive labs, Inc.

For more information about this report visit https://www.researchandmarkets.com/r/c9numt

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.


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