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'Disintegration' multiplayer shuts down after just six months

Steve Dent
·Associate Editor
·1-min read

The developer behind Disintegration, the tactical shooter with transhuman characters, is ending the multiplayer mode that it launched early this year. In a blog post, V1 Interactive wrote that the multiplayer modes will be removed in phases starting today, with everything gone by November 17th. The single-player campaigns will remain, however, and the studio has no plans to remove those.

“While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience,” according to the developer.

Disintegration is set around two centuries in the future. The characters are neither human nor machine, but rather armored beings with human brains, with all the good and bad that entails. In the single-player campaign, pure robots are bent on eliminating humanity, while the hero Rohmer Shoal leads the transhumans in a fight to save it.

V1 Interactive is a relatively small studio and Disintegration already was already ambitious in terms of the look, themes and gameplay. The multiplayer mode perhaps was a step too far, though the developer expressed no regrets: “We believe the video game industry needs constant innovation, and we will continue to take risks, follow creative visions, and support new ideas.”